
COMPONENTS



Playmat(s): Grimpath offers Neoprene playmats, Fold out Game boards, and other battlemats for you to play on

Dice x4


Blood & Trinket Tokens x20

Deck of Cards (30+1) x2
COMPONENTS (terrain & miniatures)
USING THIS RULEBOOK
This rulebook covers the complete grimpath experience, so some of the components may not match exactly with your setup.
If you're playing on tabletop simulator you won't have the starter set foldout board and will be playing on the neoprene mat instead.
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Use your discretion and good luck, Warlords!
WHAT IS GRIMPATH?
Grimpath is a trading card & fantasy wargame where two or more players assume the roles of powerful warlords, leading warbands into strategic battles for supremacy.
Each player positions themselves at opposite ends of a 10x10 unit battlefield and brings a deck of 30-40 cards, a D10 dice counter, and some fantasy miniatures to represent their warbands. Each player's territory spans half of their side of the battlefield.
Players determine initiative by having a roll-off and then shape the battlefield by strategically positioning terrain and accessories on their territory, filling any number of spaces as they rolled initiative. ​
After setting the stage for the epic confrontation to come, players set their dice counters to 10, draw 7 cards, and wait for the attacker to signal the start of the game. ​
During a match players take turns drawing cards and putting them into play, moving their minis around the battlefield and attacking each other, until they have beaten their opponent into submission.
WINNING THE GAME
Each player choses a Warlord card & Miniature that they will use to represent themselves on the battlefield.
Players will take turns drawing cards, recruiting minions, and attacking each other, until they have dealt damage to the enemy warlord(s) equal to to its health total—killing it.
The last warlord standing, WINS THE GAME!
WARGAME + CCG
Grimpath combines Miniature Wargaming with TCG's in a whole new way! Whenever your Minion & Warlord cards enter play, you'll also put a fantasy miniature onto the battlefield along with it. Whenever that miniature is attacked, you'll use the card to track it's abilities, health and more!
Gameplay is easy to learn, and you can expand the abilities of your warband however you like by building your own decks and combining cards together to create unique and immersive strategies that bring your wildest fantasies of conquest and tactical wargaming to life—on your tabletop!
Play on any battlefield, build a castle and fill it with minions for you to command with the cards in your hand!
KEY CONCEPTS
Warlords
Players chose a warlord card before a match and place a miniature on the battlefield to represent it anywhere on their territory to start the game.
​​
Warband (Deck & Miniatures)
Your warband is your army that you command during play. It’s usually a gang of around 10 unique monsters or heroes that all share a common goal: to serve you on the battlefield!
Health
Your warlord and minions health determines how much damage they can take during play, if it reaches 0 they are killed, and removed from play.
​
Damage
There are two forms of Damage. Damage: is damage dealt directly through the use of cards, and Combat Damage: is damage dealt by minis' while attacking each other during combat.
​
Influence
Influence allows you to play cards and control your warband. It comes from cards you put into play—specifically Influence Cards. Each turn, you may play one Influence card from your hand, building your resources and strengthening your abilities throughout the match.
​
Influence Costs
To recruit a mini, perform an action, or take a step you must spend the amount (and type of) influence a card requires. Influence costs are found on the top left corner of a card.
​
Warlords
Players chose a warlord before a match, they each have their own influence, offense and defense that you can use to battle your opponent with.
​
Warlords
Players chose a warlord before a match, they each have their own influence, offense and defense that you can use to battle your opponent with.
​
Warlords
Players chose a warlord before a match, they each have their own influence, offense and defense that you can use to battle your opponent with.
​
Page 2

KEY CONCEPTS
Warlords
Players chose a warlord card before a match and place a miniature on the battlefield to represent it anywhere on their territory to start the game.
​​
Warband (Deck & Miniatures)
Your warband is your army that you command during play. It’s usually a gang of around 10 unique monsters or heroes that all share a common goal: to serve you on the battlefield!
Health
Your warlord and minions health determines how much damage they can take during play, if it reaches 0 they are killed, and removed from play.
​
Damage
There are two forms of Damage. Damage: is damage dealt directly through the use of cards, and Combat Damage: is damage dealt by minis' while attacking each other during combat.
​
Influence
Influence allows you to play cards and control your warband. It comes from cards you put into play—specifically Influence Cards. Each turn, you may play one Influence card from your hand, building your resources and strengthening your abilities throughout the match.
​
Influence Costs
To recruit a mini, perform an action, or take a step you must spend the amount (and type of) influence a card requires. Influence costs are found on the top left corner of a card.
​
Warlords
Players chose a warlord before a match, they each have their own influence, offense and defense that you can use to battle your opponent with.
​
Warlords
Players chose a warlord before a match, they each have their own influence, offense and defense that you can use to battle your opponent with.
​
Warlords
Players chose a warlord before a match, they each have their own influence, offense and defense that you can use to battle your opponent with.
​

Page 2

KEY CONCEPTS
Warlords
Players chose a warlord card before a match and place a miniature on the battlefield to represent it anywhere on their territory to start the game.
​​
Warband (Deck & Miniatures)
Your warband is your army that you command during play. It’s usually a gang of around 10 unique monsters or heroes that all share a common goal: to serve you on the battlefield!
Health
Your warlord and minions health determines how much damage they can take during play, if it reaches 0 they are killed, and removed from play.
​
Damage
There are two forms of Damage. Damage: is damage dealt directly through the use of cards, and Combat Damage: is damage dealt by minis' while attacking each other during combat.
​
Influence
Influence allows you to play cards and control your warband. It comes from cards you put into play—specifically Influence Cards. Each turn, you may play one Influence card from your hand, building your resources and strengthening your abilities throughout the match.
​
Influence Costs
To recruit a mini, perform an action, or take a step you must spend the amount (and type of) influence a card requires. Influence costs are found on the top left corner of a card.
​
Warlords
Players chose a warlord before a match, they each have their own influence, offense and defense that you can use to battle your opponent with.
​
Warlords
Players chose a warlord before a match, they each have their own influence, offense and defense that you can use to battle your opponent with.
​
Warlords
Players chose a warlord before a match, they each have their own influence, offense and defense that you can use to battle your opponent with.
​
